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Metroid Dread game-breaking bug fixed - lapanthour1943

Metroid Dread game-crashing bug fixed as Nintendo apologizes

Metroid Dread
(Pictur credit: Nintendo)

A Metroid Alarming brave-closing bug has in real time been fixed, subsequently Nintendo previously apologized for the error.

Just yesterday along October 20, a stigmatize new update was released for Metroid Direful, its first update since the game originally launched unalterable week. Over on the Nintendo of U.S. support foliate, update 1.01 for Metroid Dread is detailed in full, where the issue that caused the game to stop running entirely has been remedied.

"Fixed an issue where, if a map marker is placed on a specific threshold on the mapping screen (the door destroyed with the beam obtained at the end of the spirited), destroying that door at the remainder of the game would cause the game to forcefully renounce with the message "the software package was closed because an error occurred," the Nintendo of America website reads.

This is a ministration to Metroid Dreaded players who have been affected by the issue, no doubt. Just live week on October 15, a matter of years after MercurySteam's sequel first debuted on the Nintendo Flip, Nintendo released the statement below finished their official Continent Twitter account, apologizing for the issue, and pledging that IT would be stationary by the cease of October.

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That's a pretty quick turnaround time for the issue in Metroid Dread to constitute fixed, all things considered. If you're only if just delving into the grand return of Samus Aran for the first time, or you're thinking virtually picking up MercurySteam's sequel, maneuver over to our complete Metroid Horrendous tips guide for 12 things you need to get it on before diving in.

Alternatively, you can go over our Metroid Dread review to see what we ready-made of Samus Aran's 2D return afterward nearly two decades away.

Hirun Cryer

Hirun Cryer is a freelance newsman and writer with Gamesradar+ based out of U.K. Subsequently earning a degree in American History specializing in journalism, cinema, literature, and chronicle, helium stepped into the games writing human race, with a focus on shooters, indie games, and RPGs, and has since been the receiver of the MCV 30 Nether 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys synchronous manga and anime.

Source: https://www.gamesradar.com/metroid-dread-game-crashing-bug-fixed-as-nintendo-apologizes/

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